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Unlike Seasons, Sake and Samurai has a pretty clear theme and sticks to it. In each turn players can collect sake tokens, assemble weapons, or attack their drinking partners. Over a few short rounds the sake tokens are all gone and the player who is still alive and has the most tokens (ie. is the most drunk) wins. If a player is killed during the game they continue to play as a ghost who can steal sake or influence the other living players.
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I see Sake and Samurai as being a close cousin to Bang. It's card driven and the symbols share that ease of interpretation. Players can attack someone in one turn and then shift targets in the next, nothing is taken terribly personally. I like Bang until someone is knocked out of the game, then they suffer a decent amount of downtime waiting for the game to end. In Sake and Samurai you continue play as a ghost and that's a nice touch. Another quality similar to Bang is that the game is appropriate for less experienced gamers, maybe even more so since Bang usually gets off to a slow start if beginners are playing.
Now it is apparent that this is a game about drinking. I'm not convinced that's a deal breaker in itself. When I played I imagined myself in an old black and white samurai movie. I don't personally want to drink heavily because that ruins my fun (and hurts my stomach and ruins my sleep) but it's fun to play a game simulating drinking and carousing. I can well imagine rowdy college students seeing this as a celebration of alcohol, but I think that illustrates that this is a game where you get out of it what you bring to it. If the theme sounds fun, then you will enjoy this game. If it doesn't then there are lots of other choices out there!
And I have to say, a great many of those choices are found at Weekend Anime. Worth a look!