|Quality Castings VC|
The second game demonstrated some of the difficulties with Viet Nam gaming. The players were tracing a trail up the Ngok Kom Leat range prior to the battles at Dak To. In the scenario the second platoon stumbles into a NVA company and has to pull back in an organized fashion and call in artillery and air support. None of the players had that reflex to pull back and drop supporting fire and so I had to step in and suggest that this might be second nature to soldiers in 1967. The players felt that if their mission was to follow a trail then they should absolutely follow it even as bullets begin to fly. It's striking and reminds one that skills learned in Napoleonic and Second World War gaming may not apply here. They players reluctantly pulled back, weathered two human wave attacks, and then sat back as Company B at hill 823 took the worst of it.
My main concern is that to play Viet Nam you either have to think period appropriately or spend several games being decimated until you learn. The latter is probably historically accurate and educational but demoralizing and time consuming. Weekend gamers may not be up for several sessions of calamity even if they learn from it.
Overall we were pleased with the rules and the games. I'm not sure I'd run this with casual gamers but for people with an interest in the period Charlie Company is well done.