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Last week we found ourselves in the Hobby Bunker needing a two person game. Rich stepped up and bought a copy of Talisman, 4th edition, so we could have something to play. What a great moment! I would have done the same but I had previously ordered Infinity and my impulse-buy points were all gone. Rich had played first edition back in the day and we settled down to see how to newest version held up.
Talisman is without doubt one old school game. The play takes place through moving a token around a rectangular board and seeing what happens when you land on a given space- pretty much the same as Monopoly. Each player starts the game by selecting a character. I always felt like the token in Monopoly should give you some special ability- the car should move faster or the dog could, well, that's where that plan falls apart. In Talisman your token does give you special abilities. Take the Prophetess and you can influence random events. Take the thief and you can steal from other players. Do you want to fight monsters? Then take a troll or warrior. There are more than a dozen characters to play and they have a variety of powers and advantages.
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The goal of Talisman is to improve you character through these adventures until you can make your way to the center of the board and collect the Crown of Command. At this point the other players must catch the first soon or lose the game.
Rich and I enjoyed our game. I was pretty entertained as I
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Talisman has received a bit of criticism for being very random. The adventure cards can deliver you a bag of gold or a powerful dragon. You may be forced to land on spaces that are unhelpful or even dangerous to your character. And you may struggle to get to an important space and consistently fail to roll the number required to get there. I think it's simplest to say that if a random game bugs you, just look elsewhere. If you find chance tolerable or even exciting then this is less of an issue.
Talisman is also very old school in that some of the characters may be stronger than others. It may also leave some players struggling to catch up to luckier, more powerful opponents. I think we see the same thing with games like Monopoly and Life. For this reason Talisman is absolutely not recommended for younger players who may find losing or perceived unfairness upsetting.
I enjoyed my game and I would happily play again. I see Talisman as a light and low key event rather than a competition. It absolutely has silly elements. There's a slight role playing quality in terms of watching your character develop and for me that's a bonus. The game itself is colorful and well put together. For people who are looking for an amusing way to spend some time this is a great game.
Talisman is available at most game stores, Rich got his at Hobby Bunker in Malden.
Pros: Light, cheery, full of surprises, role playing element
Cons: random nature of game means many many surprises
Beyond the Basics: You're not likely to become an "ace" Talisman player but there are some expansions to add a bit of variety
A regular at the LGS' board game night always has her vintage copy of Talisman on hand. It's great for times when you want to play a game, but not worry about heavy choices or figuring out the system.
ReplyDeleteCharting a character's list of failures can be more fun than their advancement, sometimes. "Well, firs the enchantress turned me into a toad, then the thief squished me three or four times. One I became a person again, without any gear, I met a dragon!"