
In the wake of the Splintered Light sale I went off and ordered a generous number of undead and forest animals and then spent some time wondering just what on earth I was going to do with them. Other than paint them of course. It's strange that despite the fact that there are thousands of fantasy miniatures on the market there is really only one well known game for their use, Warhammer Fantasy, and that game has some flaws. As in a lot of flaws. This is not to say that there are dozens of sets of rules for fantasy battles. It's just that each set of rules is beloved by a fairly small number of players who will complain bitterly that other players lack the sense to recognize the awesomeness of their favorite game. I set out to find a set of rules that I could champion in the same lonely fashion.
The Splintered Light sale gave me the option to build a decent sized army so I started looking for rules involving battles between larger groups of figures. After some searching through The Miniatures Page's archives I settled on the Fantasy Rules! (FR) line. The company that publishes them has several versions for sale, the Tournament and Campaign Edition (FR/TCE) seemed like the best place to start.

This brings us to the next feature of FR/TCE, which may be a perk or a flaw depending on your

My preliminary readthrough of FR/TCE looks otherwise promising. The thrust of the rules seems to be that certain types of units do better against certain other types and I enjoy that style of play. There is a basic rule mechanism dealing with overall army morale and a force that takes many casualties seems like it will start to fracture and become unresponsive. I'm not finding the rulebook to be terrifically organized, better than many but not at the standards of Warhammer or Warmaster for example.
So where might this leave a reader with the same interest, or a reader who might want to introduce their child into the fun of giant battles between elves and orcs, or say between vampire "newborns" and allied werewolves and vampires? I think the rules system looks like it could be fun. I think the book could use some editing and formatting but its not impossible to decipher. I'm going to try and play a game in the next few weeks and we shall see whether Fantasy Rules! rules or not.
No comments:
Post a Comment