Search and Destroy was published by SPI in 1975. Gamers of a certain age are now getting misty eyed and remembering flimsy flat plastic boxes, counters, and rules headings arranged in helpful numeric form ("[5.36] Under certain optional rules "Killed" or "Wounded" markers representing..."). Good times. But thanks to the modern magic of the interweb and the folks at Board Game Geek the rules and accompanying articles in Moves magazine are still available.
Search and Destroy is a board game in which each counter represents a single squad. Typically two companies will face off. The goal of the game is to score points- the American scores by collecting hidden caches of weapons and records, and by not being decimated in the process. The NVA player wins if they inflict casualties on the Americans and defend the caches.
|Analog Game Tools|
There are some further design tweaks. The NVA operate in blinds and until they are "searched" the American is unsure whether a counter represents decoys, troops, or peasants. NVA can also "hide" which essentially turns a known unit back into a blind. And as one could imagine killing peasants is politically damaging to either side.
The end result is that the Americans command a huge amount of firepower but have to be cautious in how they use it. The NVA can use hit and run tactics but in the end have to defend or distract to protect their weapons caches. The rules include fixed wing and rotary air, helidrops, antiaircraft fire, interrogations, and medics. I'm looking forward to playtesting them and running the game (hopefully) at Huzzah!.
For more information look on Board game Geek for more reviews, lists of related articles in Moves, and some helpful images. Phil Kosnett's article in Moves #23 is pretty essential, and has some critical errata.