As an aside, the last probably applies to every wargamer. I've never encountered a frenzy of admiration and ego stroking to rival a wargame convention. We probably spend 40% of our time praising other people's work and 40% waiting for praise of our own. The rest is spent shopping and a little gaming.
|A Good Game Master|
If the above is accurate or close to accurate it is striking to see how many game masters ignore those criteria. It's striking how they can ignore the sight of players sitting and staring off into space, wandering off during the game, or just looking glum and bored. I imagine someone thinks "Flames of War is so awesome, what a great game for a convention," and doesn't stop to consider that in the end you're trying to entertain people.
For myself that's the key criteria I'll be using in the future. Does my game entertain people? Regardless of how I feel personally is it entertaining to strangers? We play at the club for a variety of reasons but I think the convention game is first and foremost there to entertain.