When I was growing up our family friends the Tsocanos had a huge supply of Joe Kubert Tarzan comics. As the old folks remember those magazines also included Korak (son of Tarzan, and I blush to imagine someone might not know that), Carson of Venus, and John Carter of Mars. As a result I grew up assuming that John Carter's adventures were commonly known pop culture, along with Captain Scarlet and the Thunderbirds.This was not the case.
That being said I ended up reading the John Carter books, buying the John Carter miniatures, and in off moments wondering whether life on mars with a sword in my hand and a princess on my arm might in some ways be more cool that school and cub scouts. At least a John Carter movie would be pretty awesome.
Again, wrong.
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| Really, It's All Intuitive |
Wrong again!
After five minutes of reading the rules I was left wondering if I had actually played games like this in the past. I could swear I remember playing Squad Leader and Panzerblitz, Arab Israeli Wars, Mordor, CA, Seventh Fleet, but maybe I just imagined it all. Because these rules are just impenetrable. There are 28 pages of "sections" and "cases" and they're all arranged digitally (ie. case [6.53]). There are also eight pages of charts and tables (at least they have the decency to call it "Charts and Tables" and not a Quick Reference Sheet). There is a Prison Companion Table, an Arena Duel Table, and a Hand of Fate Table. Plus many others.
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| Counters! 400 of Them |
I'm probably laying it on a little thick but I think my capacity for sections and cases has diminished. About 176%. Maybe I was just extremely clever as a teen and now just mildly clever as an adult. That's probably it! Still, it's another one of those "you can't go home again" moments.
Having said that, the Kubert comics are still awesome! Reprints are available.


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