Thursday, May 1, 2014

Final Charlie Don't Surf Playtest

I had one more chance to test the game last weekend with trained wargamers this time. The good news is that after a few minutes of play the game flowed pretty well without my constant direction. One thing you look for in a convention game is to have the GM disappear into the background and let the players concentrate on having fun. So that was good.

I continue to be very happy with the 6mm figures. The main drawback to them is that NVA and American uniforms are pretty identical at that scale. I'm going to have to give them all banners of some sort.

The battle of Hoa Tan was a huge success for the Americans, with high NVA losses and (relatively) few US casualties. We found that Charlie Don't Surf is accurate enough in that this scenario is terribly hard for the NVA players. They are outnumbered and outgunned from the start and ambushes and snipers just don't slow down the American steamroller enough to make a difference. I hate to meddle with the historical order of battle but to make the game fun for all the players I'll be cutting down on the American troops.

The consensus in the end is that the rules are decent, the game flows quickly enough once you have played a turn or two, and that the terrain is almost con-ready. Compared to my usual games which appear at Huzzah with the paint still drying that's not too shabby at all.

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