Having said that, there are a few things coming down the pike that I'm looking forward to trying.
|Old School Fun|
Sake and Samurai: I'm a sucker for theme, which has not always been the best guide for a game (cough cough Dungeon Lords...), and this one has plenty. Samurai sit around and alternate drinking with swordplay. The winner is the best drinker or the best fighter I believe. If you're defeated you return to the game as a thirsty ghost. Or a ghost of thirst. How could this Not be a great game?
Relic: There's an old game called Talisman that is entertaining, old school, and kind of silly. You go on fantasy quests, you can be turned into a toad, and you cart around vast amounts of treasure and helpful sidekicks. It's completely inelegant in design. Still: toad, treasure, sidekicks. And it requires about 90% less concentration than just about every other modern boardgame. Now Relic promises to do Talisman but in the loopy Warhammer 40K universe. Are there space toads in Relic? Assuming they retain the "like Munchkin if Munchkin was actually fun" quality of Talisman this could be a big hit.