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| Peter Pig on L, Battlefront on R |
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| Peter Pig on L, Battlefront on R |
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| Old School Fun |
Sake and Samurai: I'm a sucker for theme, which has not always been the best guide for a game (cough cough Dungeon Lords...), and this one has plenty. Samurai sit around and alternate drinking with swordplay. The winner is the best drinker or the best fighter I believe. If you're defeated you return to the game as a thirsty ghost. Or a ghost of thirst. How could this Not be a great game?
Relic: There's an old game called Talisman that is entertaining, old school, and kind of silly. You go on fantasy quests, you can be turned into a toad, and you cart around vast amounts of treasure and helpful sidekicks. It's completely inelegant in design. Still: toad, treasure, sidekicks. And it requires about 90% less concentration than just about every other modern boardgame. Now Relic promises to do Talisman but in the loopy Warhammer 40K universe. Are there space toads in Relic? Assuming they retain the "like Munchkin if Munchkin was actually fun" quality of Talisman this could be a big hit.![]() |
| Buy Us! |
Solitaire Gaming: Sad and pathetic but true- there are not always historical gamers in the area who are up for a game. I've been looking into Decision Point Games and Dan Verssen Games as sources of some fun solitaire games.On the plus side it keeps me from obsessively playing Race for the Galaxy on Board Game Arena. On the minus side it provides just another obsession unrelated to cleaning the house.
I've decided to do a Funny Little Wars and Commands and Colors Napoleonics game for Huzzah this Spring. Last year's C&C game was easy to run, moved smoothly and quickly, and seemed to be a big hit with the players. This year I may try and run both Salamanca scenarios back to back. It seems as though I already own all the lead I need for the additional Portuguese troops so I won't even need to do more shopping. Pity.![]() |
| Awaiting the American Charge |
I had a chance to play several games last week that were fun, fast, and family friendly. One, Garden Dice, is pretty ideal for all ages. The second, Fleet, is better for older teens who can calculate and manage "economies."
Garden Dice has a good degree of potential strategy as players try and plant in the best locations, collect the best harvested vegetables, and occasionally unleash a bird or rabbit on their opponent's plants. In fact it has more than enough depth to entertain experienced gamers. At the same time if you're old enough use numbers and colors you can probably play the game at a basic level at least. The game components are colorful and cheery and the theme is pretty inoffensive.![]() |
| "Finish Painting Us Mr. Lazybones!" |
I may have to bite the bullet now, though, and not just once but twice. Since my first "4:30 Movie" as a child on local NY television I've been a fan of rampaging giant monsters. Back in the day there was a different old science fiction or monster film on at 4:30 every day and I watched as many as possible. While it would seem like rampaging monsters would be a great gaming genre I've only really seen it done well twice- Crush, Crumble and Chomp and Privateer Press' Monsterpocalapse. Now prolific designer Martin Wallace is re-releasing Moongha Invaders, which received great reviews but sparse publication. It looks great and the price is right.
I like to believe that there are inexpensive and undiscovered games out there that are awesome and fun. In the past I can't say I've found this to be true. Inexpensive and unknown games all too often demonstrate after one play why they're so obscure. Still, I keep searching. Then last week I discovered Magical Athlete.
As the battle of the titans heats up in the presidential election it's perfect timing to talk about a political board game. A game that simulates a time where losers weren't relegated to Fox News or the Harvard University Department of Political Science, but instead swiftly executed before a crowd of garlic eating rustics. The game is Liberte, the game of the French Revolution.
I confess I didn't understand the system at all until a turn had been played. It's pretty simple once you see it.![]() |
| Good Times on the 386 |
In the aftermath of our summer vacation I was left thinking about which games I've purchased that have actually gotten a lot of play. I'm as guilty as most gamers of accumulating vast piles of lead, rules, and boardgames that then sit sad and forlorn on the shelf waiting to be played or painted. This year the kids are off to school, however, so we are on a tight budget and I am trying to get the dusty stuff off the shelves and onto the table.![]() |
| Save us Gandalf! |
A friend of mine was recently discussing dungeon exploring boardgames. Lacking the time for role playing he asked me what the best dungeon exploring game on the market was. I replied "Dungeons and Dragons, first edition." The game world is full of dungeon exploring games, all of which try and capture the feeling of Dungeons and Dragons on a board. Ironically the best choice is old fashioned D&D itself, which is designed to be played on a tabletop with miniatures anyway. This doesn't stop the boardgamers from searching for Another option with which to simulate D&D without actually playing it.
I jumped at the chance to play second edition Descent and I have to say I had a terrific time. Each player had a character with some strengths and weaknesses. My character was somewhat magical and fast on her feet. Another was immensely strong and another had spells. In our games we had to make our ways across a game board and complete some mission, whether it was to get to a location, fight a creature, or rescue a hostage. Each mission was challenging but not impossible and the opponents and treasure were varied and interesting. ![]() |
| Space Battle in Eclipse |
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| "I am not a geek.." |
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| We have come for your maple syrup |
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| It's all about the mustache |
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| Photo courtesy Robert D. |
The twist in the game is that you only score for three colors. If you have pink, yellow, and blue chameleons then if you get cards of a different color they count as negative points. The goal is to stick to any three colors and then avoid the rest. Each player who draws a card lays it in one of five piles and part of the game involves putting a card a player might want in the same pile as a card they won't want. In the above example if you drew a pink card you would be sure to put it in a pile with two brown cards. That way the player collecting pink, yellow, and blue has a dilemma. Get more pink and take negative points for the brown? Or hold out for better cards?
Most modern miniatures games use very detailed figures and generally complex rules. In contrast, toy soldier gamers use simple glossy figures and relatively basic rules. Further, many of them play on the lawn. I can't say for sure whether the lovely glossy figures, the simple rules, or the thought of playing on the green New Hampshire grass was the deciding factor but I decided it was time to investigate toy soldier gaming.![]() |
| A Good Game Master |
My trip to Huzzah! was a little nerve wracking because this was the fourth convention that I would be running a game at. My previous three attempts were unqualified disasters but I was determined to not be the Charlie Brown of gaming. I decided to go to unprecedented lengths. I playtested the game, I used a popular ruleset, and I finished the terrain at least 40 hours ahead of deadline.
The main factor behind the event's success was probably good natured players. The rules are good ones for convention use as well- turns are fast and usually two or three players will be active at a time. Movement and combat are fast and there are no ambiguities to cause fights. Further, most of the rules are intuitive so you rarely hear cries of surprise and complaints about not knowing some esoteric mechanism. Finally, the ten millimeter scale makes large armies look just terrific on the field. Any smaller and they become indistinct, any larger and they lose a sense of numbers.
Last night we playtested the Commands and Colors game I'll be running at Huzzah! I had some hope it would be a bit of a surprise since the last time we had demo'd it the minis had been unflocked, the terrain was unpainted, and the terrain mat had been just plain wrong. At the same time I had some concern that the mainly boardgaming group would be disinterested in a miniatures game.
The game itself flowed nicely. We had a full game in a few hours and all five players were engaged and active throughout. We used the "epic" rules and they stayed balanced, simple, and fun. The action was fast but stayed historically appropriate- skirmishers lodged in towns and picked off exposed troops. Cavalry bounced off of squares unless aided by artillery, in which case the squares got demolished. The British did well when in line and got crushed by melee attacks when isolated or strung out. On the whole I was very happy and the players had fun.
Commands and Colors uses a hex map. You can buy stencils for hexagons but that doesn't give complete shapes. I opted to lay down hexagon shapes and then spray paint over them creating complete border lines. With memories of far more horrifying projects from the past fresh in her mind my wife stepped up and produced a hundred or so five inch hexagons using paper and her quilting tools. I think she felt this was a vast improvement over airbrushing in the baby's nursery or power sanding insulation foam in the living room.
The end result was a very nice surprise. The hex borders look just terrific and the irregular painting process has left the mat with some nice areas of greater or lesser brown shading. It looks very "organic" and field-like and for a first try I'm just thrilled.
I picked up some 6mm civilians and animals from Angel Barracks and a bridge from Timecast. At the moment the bridge is looking just terrific and the civilians are looking adequate but for 6mm probably they're fine. After that is the game mat. The mat is looking to be a shade of green far lighter than "reality," but the effect should be to bring out the colors in the tiny 10mm troops who would otherwise be lost in a darker background.
